The replay value is minimal, so I would recommend renting t his game first to see if you really like it. The graphics, music, are excellent, and there are very little glitches in this game. But, I do like how you can go through some challenging puzzles as normal Mario, rather than using the water gun as a crutch the whole time. The one downside is this is very, very easy compared to the Super Mario 64 game. At times it gets annoying, but you learn to overcome those obstacles. The game play is very easy to learn and quite fun to get used to. I really enjoy selecting levels with "shines" (which is very similar to selecting levels with "stars" in Super Mario 64). This is by far one of the best Mario games that reminds me of the classics. Super Mario Sunshine is a game defiantly comparable to Super Mario 64 (for N64). I would have to say that if you like Galaxy and/or Mario 64 and haven't tried this, i think you should give it a shot. Overall i think its a very fun game, i don't think its as good as Galaxy, but this is its predesessor after all. I myself can only remember one song and thats mainly because you hear it so often. The music is nice and catchy, as it is in most Mario games, however it doesn't feel very memorable for some reason. There are also always 1ups to be found so that dying while trying to complete the course you wont lose too many lives. Quite a few times in the game you will have to run through obstacle courses without help from FLUDD to get to a Shine Sprite, this game's equivalent to Stars, and these parts are where the game really feels alot like Galaxy and are alot of fun, and hard at times, but the good kind of hard. One thing i noticed is that the game has a realy wierd dificulty curve, you could do a chapter that might take you alot of tries before you are able to make it, and then the next one might take you about a minute to complete, and it happens more than once throughout the game. Thankfully enough its only used in one world, as far as i have gotten anyway. This can lead to countless of annoying deaths. You just bounce up and down, moving forward slightly in the complete opposite direction that you fell into the lava, taking damage every time you bounce until you get to safe ground, if there is any. Because here you get no high air jump and no control over Mario at all, not even being able to use FLUDD to clear the ground for you. For instance, the x-axis camera control is inverted, and you can't change it, might not be a problem for some but its annoying if you are used to pressing right to rotate the view to the right and not the other way around, but i guess you get used to it.Īnother issue i had was with lava, in Mario 64 when you hit lava you would fly high into the air, taking damage but being able to stear to a safe palce to land your scorched be hind, but in Sunshine when you hit lava there is only one thing you can do, pray. But there are a few issues that makes the game harder/annoying for the wrong reasons. That is not to say this isn't a good game, ive had alot of fun with it so far and it feels alot like a blend of Mario 64 and Galaxy. Verified purchase: Yes | Condition: pre-owned | Sold by: cw-diversifiedĪs a big fan of Super Mario Galaxy i had to give its predesessor a try, and i must say that i think they got it right after Sunshine. But the pros outweigh the cons and once you get the hang of it, it’s pure Mario fun. The mechanics can initially seem polarizing, and gameplay is sometimes repetitive.
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But it is special in the fact that it features one of the very few instances of fully voice acted cutscenes in a Mario game. The story mostly follows the typical Mario storyline we’ve come to expect.
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Especially the water, which wouldn’t be out of place i n a modern Mario game. When you do finally get a difficult shine, though, it’s very satisfying. Most of them are significantly more challenging than other Mario games, although this is in some part due to the game’s occasionally wonky physics that can make it difficult to land the precise jumps necessary for this type of platformer. But the majority of shines in the game are creative. For example, a shine in every world that involves nothing but chasing down Shadow Mario. Tasks can be repetitive and at times feel like filler. But it makes for some unique challenges and is quite fun to play around with. The gimmick of the game (F.L.U.D.D.) is unusual and can take some adjusting to if you’re used to more traditional Mario games. Takes Some Getting Used To, But Unique and Definitely Worth Having